I've been trying to force the program to run in 640x400 (both fullscreen and borderless) but it seems to interpret the resolution as widescreen (which I suppose is fair since pixel wise it is 16:10). As a result it displays a pillarboxed image (with the actual game window being more square than 4:3). I've gotten Crispy Doom and similar to stretch and fill the monitor through disabling aspect ratio correction in their configs (allowing the monitor to do its own aspect ratio correction to 4:3) but I know the choice to not include that is intentional, so maybe there is another workaround?
I've been trying to force the program to run in 640x400 (both fullscreen and borderless) but it seems to interpret the resolution as widescreen (which I suppose is fair since pixel wise it is 16:10). As a result it displays a pillarboxed image (with the actual game window being more square than 4:3). I've gotten Crispy Doom and similar to stretch and fill the monitor through disabling aspect ratio correction in their configs (allowing the monitor to do its own aspect ratio correction to 4:3) but I know the choice to not include that is intentional, so maybe there is another workaround?