Open RavenMacDaddy opened 2 years ago
Could you please confirm a few things?
Does it happen in both OpenGL and Direct3D (see the vid_scaleapi
CVAR)?
If you switch to vanilla mode do you still experience the stutter?
Any stutter if you go full widescreen without the HUD?
Simply changing to Direct3D as the scaling API stopped any noticeable stuttering, so something weird is going on with OpenGL.
Is there any way to produce a log that would help you get to the bottom of the cause?
Things to note:
Although, thanks to the specs below, this doesn't mean that any resources are tanked (e.g., the GPU is running at like 35% utilization tops) which would otherwise be a likely reason to why the issue is occurring.
For reference, the FPS is usually between 600-1100.
Specs
GPU: GeForce GTX 1080 CPU: AMD Ryzen 5 3600 @ 4.2 GHz RAM: 32 GB DDR4 3000 MHz Storage: Samsung 970 EVO Plus 500 GB NVMe PCIe 3.0 SSD (where both DOOM Retro and the WADs are being read from)