Closed rouncey closed 1 year ago
Unlike other source ports (Crispy, Woof, Interdoom), DR only supports brightmaps for wall textures. DR's BRGHTMPS only allows TEXTURE
entries, but there are also SPRITE
, FLAT
and STATE
entries.
Are you putting something like TEXTURE CANDA0 ...
?
EDIT: And straight away I see it's a midtexture in the issue's title. Sorry, my bad. Let me think on this some more.
All fixed in 15c4548cbcee4f72b0995a4d4c72e0c9ba362145! Thanks @iainrm!
Something very odd happens when I try to set a brightmap entry for a texture with transparent bits in it. Not sure how to really describe it except the texture just doesn't seem to "line up" properly?
I have a few pictures here demonstrating this. I'd like the candle texture's flame to be lit no matter what. Without BRGHTMPS you can see the texture is drawing normally, but with BRGHTMPS the texture's all weird (though the bits I want bright are in fact bright!)
(Without brightmap)
(With brightmap)
(Closeup with brightmap)