Closed Midway64 closed 1 year ago
This is done deliberately. The thought was in case a wad happens to have one or more sprites with the same name, which I can't control. (The same is true for all other lumps in doomretro.wad.) I may consider changing this (for the blood splat sprites at least), but to address your specific case: is it just the color of the sprites you want to change? If that's the case, you could use "Blood color" for each thing in a DEHACKED lump. Set it to 2 for green.
Well, this is a really specific problem of some sorts, but the title explains it basically.
You see, I have this one personal PWAD, and aside from replacing sounds and changing weapon offsets with a rough copy-and-paste hack, I have graphic lumps extracted from the Doom I GBA port to replace red blood with green blood, however, Doom Retro contains exclusive graphic lumps for the blood left behind by the demons.
I did the logical thing and tried to replace these in my PWAD, but it appears DR may have higher priority, so it ends up replacing my custom ones.
I told you it was that specific, but it's been bugging me out.
PD: And yes, I did put the lumps in S_START to S_END.