bradharding / doomretro

The classic, refined DOOM source port. For Windows PC.
https://www.doomretro.com
GNU General Public License v3.0
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[BUG] Doom Retro can't parse duplicate flat marker lumps. #826

Open MataKrow opened 4 months ago

MataKrow commented 4 months ago

I have put 2 flat marker regions (FF_START/FF_END) in my wad. Doom retro stops looking for flat markers when it reaches the first one.

2024-05-26_06-19-46_uncompressed

examplewad.zip

bradharding commented 4 months ago

DOOM Retro merges flats (and sprites) using some old Chocolate DOOM code (w_merge.c, which is only designed to check for FF_START/FF_END once. I'll work on using BOOM's approach instead.