Open MataKrow opened 4 months ago
I have put 2 flat marker regions (FF_START/FF_END) in my wad. Doom retro stops looking for flat markers when it reaches the first one.
examplewad.zip
DOOM Retro merges flats (and sprites) using some old Chocolate DOOM code (w_merge.c, which is only designed to check for FF_START/FF_END once. I'll work on using BOOM's approach instead.
FF_START
FF_END
I have put 2 flat marker regions (FF_START/FF_END) in my wad. Doom retro stops looking for flat markers when it reaches the first one.
examplewad.zip