Closed SilentMRG closed 3 months ago
Already done in 56a2ec6885efe8100ee074f91f5a821299b9a5e5! :grin:
By God, Brad, I almost had a heart attack here. XD Just a noob question: to load "extras.wad", is it through the autoload folder? I just want to confirm if I did it right.
To clarify: this change won't be effective until the next release (unless you're compiling the source). extras.wad will autoload like nerve.wad, sigil.wad, etc. If DR finds it where it finds doom.wad or doom2.wad, it will autoload. But you can also place it in the autoload folder.
Hi Brad,
All the WADs in this release work like a charm, this includes the "id1" (Legacy of Rust) wad, however, the larger "extras" wad, which is about 596 MB (I believe it is soundtrack in ogg format) didn't work, even after moving it to the autoload folder.
I know this re-release is from yesterday, at least on GOG it was released yesterday. So, if possible, make the "extras" wad compatible in a future version.
Thank you for your attention... Best regards!