bradleyq / mc_vanilla_shaders

MC vanilla fabulous shaders
MIT License
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Inquiry on HDR Textures (supported texture format) #20

Open blank3times opened 1 year ago

blank3times commented 1 year ago

It seems on the dev branch when you added 'better HDR' you also added a lot of texture files (which I don't think were there before). If I were to want to use custom textures and make edits for compatibility, what is changed compared to vanilla to get the desired result with your shader?

Not an 'issue', I suppose. Thank you for your time!

bradleyq commented 1 year ago

It uses alpha PBR defined by espen. PixelGraph should support exporting to this format. I can add documentation on this later. pbrformat

blank3times commented 1 year ago

Thank you!