I like this shader a lot, but it feels like the brightness is too high, even when set to "Moody". For example, sand appears very white in most conditions. Is there any way to reduce the exposure or the magnitude of bloom effects? Thanks!
the only way to do this is to edit the files themselves. as previously stated in the comments in #1, shader config may become possible in the caves and cliffs update with the updated shader system.
I like this shader a lot, but it feels like the brightness is too high, even when set to "Moody". For example, sand appears very white in most conditions. Is there any way to reduce the exposure or the magnitude of bloom effects? Thanks!