Open Stevelocks100 opened 3 months ago
Added new include for the old fog.glsl fog_distance() function, and changed rendertype_entity_translucent.vsh to use this function where the new fog_distance was used. I also updated pack.mcmeta to be the newest resource pack version.
yo can you look at my current core shaders they were modified by model engine
Imagine if this breaks in 1.21 (does it?)
try and see
Added new include for the old fog.glsl fog_distance() function, and changed rendertype_entity_translucent.vsh to use this function where the new fog_distance was used. I also updated pack.mcmeta to be the newest resource pack version.