brainiac / MQ2Nav

navmesh based pathfinding plugin for MQ2
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pathing precision vs length #20

Open sniderbm opened 5 years ago

sniderbm commented 5 years ago

I would like to see an added feature (possibly user controlled) that allow for some variance in navigation path based on the path length.

i.e. if I'm running all the way across the zone I may not want the shortest path but would prefer a more natural path with less corners to look less automated.

changing the actor radius would prevent me from meshing in that area which is not what I want.

it's along the same idea as "take the interstate instead of backroads" because it's easier even if slightly longer.

brainiac commented 5 years ago

@sniderbm one possible way you could do this is paint the mesh with custom areas to reduce/increase the cost in certain places. Have you tried this tool yet? Its in MeshGenerator tool pane (I think the third tab, looks like an A with a box around it)