Closed germanger closed 9 years ago
i'm not sure!
depending on your needs, you could potentially build your own progress bar and call seekTo
when it's clicked. you can use player parameters to hide the standard controls
you could put a $watch
on getCurrentTime()
, but that seems fragile
let me know if you find a better way!
Given this scenario:
If the user clicks in the timeline (eg: in the middle, or 3/4 of it), the player will skip to that part without firing any events (no buffering because its already buffered, not playing because it is already playing).
How can I detect this situation? Is "watching" the only way?