Open brandon-patterson opened 4 years ago
My initial thoughts:
To that end, I think free w/ ads + paid no-ad version probably presents the best learning opportunity. In reality, there's probably a progression we can launch something for free easily enough, then solve monetization once we've actually got a live product.
@zspatter WDYT?
I really like the idea of following a freemium model. I figure learning how to embed ads could prove to be interesting. I'm not entirely familiar with the Play Store's ecosystem, but I know on iOS free/paid versions can be bundled together.
Essentially a user would download the free version and have the option to make an in-app purchase to disable ads (or add other features/subscriptions). I'd like to see if we could toggle the ads in a similar manner.
Since this is a for-fun project, the easiest answer might be "don't monetize", but it's worth a discussion.
The first approaches that come to my mind.