Open rmafort opened 10 years ago
You need to draw your scene into a GLPBuffer or an FBO, some offscreen drawable. Then use the JOGL com.sun.opengl.util.Screenshot class to dump the FBO to a BufferedImage.
Is it possible to get an example of how to do the equivalent of:
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice()
.getDefaultConfiguration();
BufferedImage image = gc.createCompatibleImage(200,
200, Transparency.BITMASK);
Graphics2D g = image.createGraphics();
g.fillRect(10, 10, 100, 100);
with glg2d, i.e., so g
in the above code becomes a GLGraphics2D
?
Hello, I have an application which works with BufferedImage, adding "layers" and then obtaining the final image using the following code:
BufferedImage buffer; // Current image Graphics2D g2d = buffer.createGraphics() // Get a Graphics2D to work on this image
And then I work on it adding layers, and then dispose the Graphics2D. I do so on each layer, until I get the final image.
Is there a way to I have use the benefits from GLG2D? Since I can't even cast the Graphics2D obtained to yours GLGraphics2D. Or there is another way to work with images that I don't know yet? Thanks in advance!