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brandonpelfrey
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Fast-BVH
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
MIT License
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bounding box collision detection
#26
KevinWang-kk
opened
1 month ago
0
Using Fast-BVH in our project
#25
EasternJournalist
closed
4 years ago
1
C2923 when compiling template class Vector3 (Name conflicts with macros)
#24
EasternJournalist
opened
4 years ago
6
Added LBVH Build Algorithm
#23
ghost
closed
4 years ago
3
cube of spheres ppm
#22
dafhi
opened
4 years ago
3
Added Morton Curve
#21
ghost
closed
4 years ago
3
Fixed Triangle Intersector, Added Benchmark
#20
ghost
closed
4 years ago
1
Added benchmark
#19
ghost
closed
4 years ago
3
Add Preliminary Benchmarking System
#18
brandonpelfrey
opened
4 years ago
0
Document flat tree construction
#17
brandonpelfrey
opened
4 years ago
0
Adding clang-format, updating Makefile, minor changes to BVH traversal
#16
brandonpelfrey
closed
4 years ago
5
Build Strategy
#15
ghost
closed
4 years ago
4
PR Roadmap
#14
ghost
closed
4 years ago
1
Project Refactor
#13
ghost
closed
4 years ago
2
replce inheritance and virtuals with templates and inlines
#12
zkoza
closed
4 years ago
2
added CMakeLists.txt
#11
lydonchandra
closed
5 years ago
1
add build support on Windows Platform.
#10
ychding11
opened
5 years ago
1
Would you consider to add support on Windows Platform ?
#9
ychding11
closed
4 years ago
1
Feature/remove compiler warnings
#8
zzubac
closed
5 years ago
0
fix BBox::maxDimension
#7
DavidJourdan
closed
5 years ago
0
Opencl and openmp optimization
#6
ghost
opened
8 years ago
1
error
#5
dgu123
closed
4 years ago
0
Fixed traversal algorithm to retain closest intersection only.
#4
TomCrypto
closed
9 years ago
1
I rendered an image of 20000^2 and found that errors are everywhere.
#3
YukinoHayakawa
closed
9 years ago
2
Even more optimized BVH
#2
ImmanuelHaffner
closed
1 year ago
5
fix missing includes
#1
thorbenk
closed
5 years ago
0