for some reason this isn't working ( from the Particle2D.update() ):
this.acceleration.multiplyScalar(this.friction);
but this is:
this.velocity.multiplyScalar(this.friction);
so i'm just doing that for now
( tbh, still a little confused about the purpose of acceleration here? instead of just doing all the math directly on velocity each frame )
for some reason this isn't working ( from the Particle2D.update() ):
but this is:
so i'm just doing that for now ( tbh, still a little confused about the purpose of acceleration here? instead of just doing all the math directly on velocity each frame )