Open DerGernTod opened 3 years ago
Same here. Using 1.22.71 Chromium: 89.0.4389.114 (Official Build) (64-bit) on Win10 20H2. Each time I find a document to read that is longer than a page, I stop to read the first part and it takes 15/30 seconds, then try to scroll using the mouse wheel and the action happens after 1,5/2 seconds. Then it is snappy again until I do not scroll for the 15/30s period. It is reproducible, it does the same on every site and every time.
I couldn't reproduce the above on my Win 10 x64
machine that's usually running the latest Nightly
. I had https://doc.rust-lang.org/book/ch00-00-introduction.html opened for ~a week or so while the machine went to sleep every night. Once it woke up from sleep, I found the tab with https://doc.rust-lang.org/book/ch00-00-introduction.html and scrolled through it.
Also tried scrolling through it a bit. Stopping/waiting ~30s and continuing. @rebron maybe you can give it a go and see if you can reproduce. @StephenBass I think you mentioned you'll give this a go as well. Did you end up reproducing/running into something similar?
Now running Version 1.23.73 Chromium: 90.0.4430.85 (Official Build) (64-bit) on Win 10 x64 20H2 Another easy way to reproduce is using Google sheets, I do that daily. Open a sheet, click on the various cells. It immediately switches between cells. Do something other for some minutes in other tabs, pass to the tabs where you left the Google sheet. When you click on a cell it hangs for a second, then it is again alive until you leave it alone for some minutes. Same machine, same sheets, Edge/FF do not exhibit this behavior.
@LoZio this is different to what i experience (i didn't try it with google sheets though). when i switch tabs, work on another tab for a while and switch back to a tab that i haven't used for a while, user inputs are triggered fast, without any problems. maybe noteworthy to reproduce this: both laptops i mentioned in the description have a dedicated graphics card, and an integrated intel GPU.
Same here, Dell laptop with integrated Intel + NVidia Quadro
I've been experiencing the same issue for several months (Version 1.25.68 Chromium: 91.0.4472.77 (Official Build) ArchLinux x86_64). It seems to happen more often when you have a tab open with a more demanding javascript page running in the background (but not too demanding, 10-24% cpu usage for a single core).
@DerGernTod Are you still experiencing this same performance issue with 1.26.77 our latest version?
i just updated and tested it. it seems much better, but there's still a small delay (probably around 250ms) before the scroll actually happens. also, it seems that you have to wait longer for it to happen.
I switched to Edge after this and another bug. Going back to Brave feels that anything is more sluggish. I did the same Google Sheet test as above, on the same machine, and the delay is still there. I honestly can't say if it is worse or better than before being away from Brave since some time.
Edit: Version 1.27.109 Chromium: 92.0.4515.115 (Official Build) (64-bit) Win10 x64
@LoZio It already sounds like you switched over to Edge, we still want to track down this issue though. If you have a moment, can you check if brave://settings/system turning off hardware acceleration helps with the performance. Would also like to see what you have recorded in here: brave://gpu/
@LoZio It already sounds like you switched over to Edge, we still want to track down this issue though. If you have a moment, can you check if brave://settings/system turning off hardware acceleration helps with the performance. Would also like to see what you have recorded in here: brave://gpu/
With HW acceleration disabled it is definitely much snappier, no delays after leaving the sheet alone for some time.
I can confirm that turning off hardware acceleration seems to resolve the issue. Here's the logs from the GPU page:
<html>
<body>
<!--StartFragment--><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><input type="button" id="copy-to-clipboard" value="Copy Report to Clipboard" style="box-sizing: border-box; user-select: none; appearance: none; background-image: -webkit-linear-gradient(top, rgb(240, 240, 240), rgb(240, 240, 240) 38%, rgb(224, 224, 224)); border: 1px solid rgb(77, 144, 254); border-radius: 2px; box-shadow: rgba(0, 0, 0, 0.12) 0px 1px 0px, rgba(255, 255, 255, 0.95) 0px 1px 2px inset; color: black; font: inherit; margin: 0px 1px 0px 0px; outline: none; text-shadow: rgb(240, 240, 240) 0px 1px 0px; min-height: 2em; min-width: 4em; padding-bottom: 2px; padding-top: 1px; padding-inline: 10px; transition: border-color 200ms ease 0s;"></div><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Graphics Feature Status</h3><ul class="feature-status-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Canvas:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only, hardware acceleration unavailable</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Compositing:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only. Hardware acceleration disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Multiple Raster Threads:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Out-of-process Rasterization:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">OpenGL:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Rasterization:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only. Hardware acceleration disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Skia Renderer:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Video Decode:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only. Hardware acceleration disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Vulkan:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">WebGL:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only, hardware acceleration unavailable</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">WebGL2:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">Software only, hardware acceleration unavailable</span></li></ul></div><div class="problems-div" style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Problems Detected</h3><ul class="problems-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Disabled Features:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">gpu_compositing</span></i></li></ul></div><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Version Information</h3><div id="client-info" style="box-sizing: border-box; user-select: text;"><div jstcache="0" style="box-sizing: border-box; user-select: text;">
Data exported | 2021-08-09T15:02:59.869Z
-- | --
Chrome version | Chrome/92.0.4515.131
Operating system | Windows NT 10.0.19043
Software rendering list URL | https://chromium.googlesource.com/chromium/src/+/6b8d6c56ce21e38a72f7c4becb5abc1fa5134f29/gpu/config/software_rendering_list.json
Driver bug list URL | https://chromium.googlesource.com/chromium/src/+/6b8d6c56ce21e38a72f7c4becb5abc1fa5134f29/gpu/config/gpu_driver_bug_list.json
ANGLE commit id | d564abe2dada
2D graphics backend | Skia/92 8e69798f33b4a4b777476dcdb7aa2c75177d07ac
Command Line | "C:\Program Files (x86)\BraveSoftware\Brave-Browser\Application\brave.exe" --disable-domain-reliability --disable-features=IdleDetection,HandwritingRecognitionWebPlatformApi,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch,TrustTokens,DirectSockets,FederatedLearningOfCohorts,AutofillEnableAccountWalletStorage,FledgeInterestGroupAPI,EnableProfilePickerOnStartup,TextFragmentAnchor,NotificationTriggers,WebOTP,SubresourceWebBundles,NetworkTimeServiceQuerying,LangClientHintHeader,SignedExchangePrefetchCacheForNavigations,AutofillServerCommunication,LiveCaption,FledgeInterestGroups,InterestCohortFeaturePolicy,InterestCohortAPIOriginTrial,FirstPartySets,SignedExchangeSubresourcePrefetch --enable-dom-distiller --enable-features=WebUIDarkMode,AutoupgradeMixedContent,SafetyTip,WinrtGeolocationImplementation,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,LegacyTLSEnforced --lso-url=https://no-thanks.invalid --no-pings --origin-trial-disabled-features=SecurePaymentConfirmation --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --variations-server-url=https://variations.brave.com/seed --enable-features=LegacyTLSEnforced,ReducedReferrerGranularity,PasswordImport,PrefetchPrivacyChanges,WinrtGeolocationImplementation,SafetyTip,AutoupgradeMixedContent,WebUIDarkMode --disable-features=EnablePasswordsAccountStorage,SignedExchangeSubresourcePrefetch,InterestCohortFeaturePolicy,FledgeInterestGroups,LiveCaption,AutofillServerCommunication,LangClientHintHeader,SubresourceWebBundles,NetworkTimeServiceQuerying,SignedExchangePrefetchCacheForNavigations,WebOTP,NotificationTriggers,TextFragmentAnchor,EnableProfilePickerOnStartup,AutofillEnableAccountWalletStorage,FledgeInterestGroupAPI,PrivacySandboxSettings,FederatedLearningOfCohorts,FirstPartySets,InterestCohortAPIOriginTrial,TrustTokens,DirectSockets,HandwritingRecognitionWebPlatformApi,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch,IdleDetection --flag-switches-begin --enable-features=LegacyTLSEnforced,ReducedReferrerGranularity,PasswordImport,PrefetchPrivacyChanges,WinrtGeolocationImplementation,SafetyTip,AutoupgradeMixedContent,WebUIDarkMode,ReaderMode:discoverability/offer-in-settings --flag-switches-end
</div></div></div><div id="log-messages" jsdisplay="values.length" jstcache="1" style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 jstcache="0" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Log Messages</h3><ul jstcache="0" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li jsselect="values" jstcache="2" jsinstance="0" style="box-sizing: border-box; user-select: text;"><span jscontent="header" jstcache="3" style="box-sizing: border-box; user-select: text;">[7976:38472:0809/170057.474:ERROR:gpu_init.cc(441)]<span> </span></span>:<span> </span><span jscontent="message" jstcache="4" style="box-sizing: border-box; user-select: text;">Passthrough is not supported, GL is swiftshader</span></li><li jsselect="values" jstcache="2" jsinstance="*1" style="box-sizing: border-box; user-select: text;"><span jscontent="header" jstcache="3" style="box-sizing: border-box; user-select: text;">GpuProcessHost</span>:<span> </span><span jscontent="message" jstcache="4" style="box-sizing: border-box; user-select: text;">The info collection GPU process exited normally. Everything is okay.</span></li></ul></div><!--EndFragment-->
</body>
</html>
When it comes to GPU, what both the devices I tested it with have in common is two GPUs:
<html>
<body>
<!--StartFragment--><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><input type="button" id="copy-to-clipboard" value="Copy Report to Clipboard" style="box-sizing: border-box; user-select: none; appearance: none; background-image: -webkit-linear-gradient(top, rgb(240, 240, 240), rgb(240, 240, 240) 38%, rgb(224, 224, 224)); border: 1px solid rgb(77, 144, 254); border-radius: 2px; box-shadow: rgba(0, 0, 0, 0.12) 0px 1px 0px, rgba(255, 255, 255, 0.95) 0px 1px 2px inset; color: black; font: inherit; margin: 0px 1px 0px 0px; outline: none; text-shadow: rgb(240, 240, 240) 0px 1px 0px; min-height: 2em; min-width: 4em; padding-bottom: 2px; padding-top: 1px; padding-inline: 10px; transition: border-color 200ms ease 0s;"></div><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Graphics Feature Status</h3><ul class="feature-status-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Canvas:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Compositing:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Multiple Raster Threads:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Out-of-process Rasterization:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">OpenGL:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Rasterization:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Skia Renderer:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Video Decode:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Vulkan:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">WebGL:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li><li style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">WebGL2:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Hardware accelerated</span></li></ul></div><div class="workarounds-div" style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Driver Bug Workarounds</h3><ul class="workarounds-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;">clear_uniforms_before_first_program_use</li><li style="box-sizing: border-box; user-select: text;">decode_encode_srgb_for_generatemipmap</li><li style="box-sizing: border-box; user-select: text;">disable_delayed_copy_nv12</li><li style="box-sizing: border-box; user-select: text;">exit_on_context_lost</li><li style="box-sizing: border-box; user-select: text;">disabled_extension_GL_KHR_blend_equation_advanced</li><li style="box-sizing: border-box; user-select: text;">disabled_extension_GL_KHR_blend_equation_advanced_coherent</li></ul></div><div class="problems-div" style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Problems Detected</h3><ul class="problems-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Some drivers are unable to reset the D3D device in the GPU process sandbox</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Applied Workarounds:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">exit_on_context_lost</span></i></li><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Clear uniforms before first program use on all platforms</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><a href="http://crbug.com/124764" style="box-sizing: border-box; user-select: text;">124764</a><span style="box-sizing: border-box; user-select: text;">,<span> </span></span><a href="http://crbug.com/349137" style="box-sizing: border-box; user-select: text;">349137</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Applied Workarounds:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">clear_uniforms_before_first_program_use</span></i></li><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Disable KHR_blend_equation_advanced until cc shaders are updated</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><a href="http://crbug.com/661715" style="box-sizing: border-box; user-select: text;">661715</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Applied Workarounds:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">disable(GL_KHR_blend_equation_advanced)</span><span style="box-sizing: border-box; user-select: text;">,<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">disable(GL_KHR_blend_equation_advanced_coherent)</span></i></li><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Decode and Encode before generateMipmap for srgb format textures on Windows</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><a href="http://crbug.com/634519" style="box-sizing: border-box; user-select: text;">634519</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Applied Workarounds:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">decode_encode_srgb_for_generatemipmap</span></i></li><li style="box-sizing: border-box; user-select: text;"><a style="box-sizing: border-box; user-select: text;">Delayed copy NV12 displays incorrect colors on NVIDIA drivers.</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><a href="http://crbug.com/728670" style="box-sizing: border-box; user-select: text;">728670</a><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Applied Workarounds:<span> </span></span><span class="feature-yellow" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 0);">disable_delayed_copy_nv12</span></i></li></ul></div><div class="angle-features-div" style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">ANGLE Features</h3><ul class="angle-features-list" style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;"><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">allow_compressed_formats</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: true</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Allow compressed formats</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">disable_anisotropic_filtering</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Disable support for anisotropic filtering</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">disable_program_binary</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend features)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/5007" style="box-sizing: border-box; user-select: text;">anglebug:5007</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Disable support for GL_OES_get_program_binary</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">disable_program_caching_for_transform_feedback</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">On some GPUs, program binaries don't contain transform feedback varyings</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">enableCompressingPipelineCacheInThreadPool</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/4722" style="box-sizing: border-box; user-select: text;">anglebug:4722</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: false</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Enable compressing pipeline cache in thread pool.</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">enable_capture_limits</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend features)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/5750" style="box-sizing: border-box; user-select: text;">anglebug:5750</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Set the context limits like frame capturing was enabled</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">lose_context_on_out_of_memory</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: true</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">scalarize_vec_and_mat_constructor_args</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://crbug.com/1165751" style="box-sizing: border-box; user-select: text;">1165751</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: false</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Always rewrite vec/mat constructors to be consistent</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">sync_framebuffer_bindings_on_tex_image</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(Frontend workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">On some drivers TexImage sometimes seems to interact with the Framebuffer</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">add_mock_texture_no_render_target</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/2152" style="box-sizing: border-box; user-select: text;">anglebug:2152</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel && capsVersion < IntelDriverVersion(4815)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">On some drivers when rendering with no render target, two bugs lead to incorrect behavior</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">allow_clear_for_robust_resource_init</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://crbug.com/941620" style="box-sizing: border-box; user-select: text;">941620</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: true</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some drivers corrupt texture data when clearing for robust resource initialization.</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">allow_translate_uniform_block_to_structured_buffer</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/3682" style="box-sizing: border-box; user-select: text;">anglebug:3682</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: IsWin10OrGreater()</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">call_clear_twice</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="https://crbug.com/655534" style="box-sizing: border-box; user-select: text;">655534</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Using clear() may not take effect</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">depth_stencil_blit_extra_copy</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/1452" style="box-sizing: border-box; user-select: text;">anglebug:1452</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">disable_b5g6r5_support</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">emulate_isnan_float</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="https://crbug.com/650547" style="box-sizing: border-box; user-select: text;">650547</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Using isnan() on highp float will get wrong answer</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">emulate_tiny_stencil_textures</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">expand_integer_pow_expressions</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: true</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">flush_after_ending_transform_feedback</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isNvidia</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">force_atomic_value_resolution</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="http://anglebug.com/3246" style="box-sizing: border-box; user-select: text;">anglebug:3246</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isNvidia</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">get_dimensions_ignores_base_level</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isNvidia</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">mrt_perf_workaround</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: true</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some drivers have a bug where they ignore null render targets</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">pre_add_texel_fetch_offsets</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">rewrite_unary_minus_operator</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Evaluating unary minus operator on integer may get wrong answer in vertex shaders</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">select_view_in_geometry_shader</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: !deviceCaps.supportsVpRtIndexWriteFromVertexShader</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">set_data_faster_than_image_upload</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: !(isIvyBridge || isBroadwell || isHaswell)</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Set data faster than image upload</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">skip_vs_constant_register_zero</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-green" style="box-sizing: border-box; user-select: text; color: rgb(0, 128, 0);">Enabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isNvidia</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">In specific cases the driver doesn't handle constant register zero correctly</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">use_instanced_point_sprite_emulation</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isFeatureLevel9_3</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Some D3D11 renderers do not support geometry shaders for pointsprite emulation</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">use_system_memory_for_constant_buffers</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;"><span> </span></span><a href="https://crbug.com/593024" style="box-sizing: border-box; user-select: text;">593024</a><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isIntel</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Copying from staging storage to constant buffer storage does not work</span></i></li><li style="box-sizing: border-box; user-select: text;"><b style="box-sizing: border-box; user-select: text;">zero_max_lod</b><span style="box-sizing: border-box; user-select: text;"><span> </span></span><span style="box-sizing: border-box; user-select: text;">(D3D workarounds)</span><span style="box-sizing: border-box; user-select: text;">:<span> </span></span><span class="feature-red" style="box-sizing: border-box; user-select: text; color: rgb(255, 0, 0);">Disabled</span><span class="feature-gray" style="box-sizing: border-box; user-select: text; color: rgb(128, 128, 128);">: isFeatureLevel9_3</span><br style="box-sizing: border-box; user-select: text;"><i style="box-sizing: border-box; user-select: text;"><span style="box-sizing: border-box; user-select: text;">Missing an option to disable mipmaps on a mipmapped texture</span></i></li></ul></div><div style="box-sizing: border-box; user-select: text; margin-bottom: 1em; color: rgb(0, 0, 0); font-family: sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><h3 style="box-sizing: border-box; user-select: text; margin-bottom: 0px; margin-top: 0px;">Version Information</h3><div id="client-info" style="box-sizing: border-box; user-select: text;"><div jstcache="0" style="box-sizing: border-box; user-select: text;">
Data exported | 2021-08-09T15:15:49.954Z |
---|---|
Chrome version | Chrome/92.0.4515.115 |
Operating system | Windows NT 10.0.19043 |
Software rendering list URL | https://chromium.googlesource.com/chromium/src/+/48cb2f4029b84b003719740a6cf9ca73f374a857/gpu/config/software_rendering_list.json |
Driver bug list URL | https://chromium.googlesource.com/chromium/src/+/48cb2f4029b84b003719740a6cf9ca73f374a857/gpu/config/gpu_driver_bug_list.json |
ANGLE commit id | 6714781d1502 |
2D graphics backend | Skia/92 a77a4620d2fbe22ca41d1b96c1d92864c6a9ef8e |
Command Line | "C:\Program Files (x86)\BraveSoftware\Brave-Browser\Application\brave.exe" --enable-dom-distiller --disable-domain-reliability --no-pings --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --lso-url=https://no-thanks.invalid --variations-server-url=https://variations.brave.com/seed --enable-features=WebUIDarkMode,LegacyTLSEnforced,AutoupgradeMixedContent,WinrtGeolocationImplementation,SafetyTip,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity --disable-features=HandwritingRecognitionWebPlatformApi,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch,LangClientHintHeader,SubresourceWebBundles,NetworkTimeServiceQuerying,NotificationTriggers,WebOTP,FledgeInterestGroups,InterestCohortFeaturePolicy,TrustTokens,DirectSockets,SignedExchangePrefetchCacheForNavigations,IdleDetection,InterestCohortAPIOriginTrial,FirstPartySets,FederatedLearningOfCohorts,AutofillEnableAccountWalletStorage,FledgeInterestGroupAPI,EnableProfilePickerOnStartup,TextFragmentAnchor,AutofillServerCommunication,LiveCaption,SignedExchangeSubresourcePrefetch --flag-switches-begin --flag-switches-end --origin-trial-disabled-features=SecurePaymentConfirmation --enable-features=ReducedReferrerGranularity,PasswordImport,PrefetchPrivacyChanges,AutoupgradeMixedContent,WinrtGeolocationImplementation,SafetyTip,LegacyTLSEnforced,WebUIDarkMode --disable-features=EnablePasswordsAccountStorage,SignedExchangeSubresourcePrefetch,LiveCaption,AutofillServerCommunication,EnableProfilePickerOnStartup,TextFragmentAnchor,AutofillEnableAccountWalletStorage,FledgeInterestGroupAPI,PrivacySandboxSettings,FederatedLearningOfCohorts,FirstPartySets,InterestCohortAPIOriginTrial,IdleDetection,TrustTokens,DirectSockets,InterestCohortFeaturePolicy,FledgeInterestGroups,WebOTP,NotificationTriggers,LangClientHintHeader,SubresourceWebBundles,NetworkTimeServiceQuerying,SignedExchangePrefetchCacheForNavigations,HandwritingRecognitionWebPlatformApi,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch --flag-switches-begin --flag-switches-end |
Description
ever since a few months, my brave browser hangs for a few hundred ms after being idle for about 20 seconds.
Steps to Reproduce
Actual result:
the scroll happens with a delay of 500-1500ms. it seems like the delay is longer if the idle time is longer
Expected result:
the scroll happens immediately
Reproduces how often:
always
Brave version (brave://version info)
also tried it with Version 1.21.76 Chromium: 89.0.4389.86 (Official Build) (64-bit)
Other Additional Information:
Miscellaneous Information:
i already tried to create a new profile, private mode, without any extensions, happens even on two different pcs (my work laptop (dell precision 5530) and my private laptop (razer blade 2016). already tried to reset all chrome://flags to default, and tried to disable threaded scrolling but this also doesn't change anything. the problem doesn't happen in the latest chrome.