Closed squiddy closed 13 years ago
Adding to 1.6. I'm totally in favor of this.
Squiddy, have you started on this yet?
@gtaylor: Yeah, I started. Unfortunately I've been quite busy and didn't get around to continue the work. I had the feeling you wanted to look at it too, am I right?
Sorry for my absence.
@squiddy: I poked at it, but couldn't figure out the slots argument to the make-window packet. I'm not exactly sure what it is used for, the the protocol docs on MC Coalition's wiki only serve to confuse further. I imagine I've git a knowledge gap about how the protocol fits together as a whole, rather than this being overly complicated.
If chests used to work before, now they don't. :(
@mjevans I've never seen them working before, don't think they were ever implemented.
Recent work on inventories may have closed this bug. Adding to the latest milestone.
Can be closed as implemented.
Closing in the hope that the recent inventory patches are sufficient for this.
Right now, chest are loaded from / saved to disk and can be placed. For 1.6 I want (I'll write code for it) players to be able to destroy chests (with its contents spawned as pickups), interact with their inventory and build large chests.