bravoserver / bravo

UNMAINTAINED: Reverse-engineered Minecraft stuff. Worked with 1.4.x protocol
http://bravoserver.org/
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PVP plugin pack #420

Open edunham opened 11 years ago

edunham commented 11 years ago

10:34 < Stormx2> I think it might be an interesting line of enquiry for you to try and get bravo on feature-parity with competition PVP servers, as they only involve a small subset of game behaviour and are easy to test. You ever checked out project ares (http://oc.tc) or http://rmct.tv ? 10:35 <+simpson> Stormx2: No, I don't really pay attention to them. 10:35 < Stormx2> If there was a plugin pack for bravo that had all the things needed to run race-for-wool or CTF maps it'd be a big boon for bravo. It's very in vogue now, and it's hard to set up craftbukkit to support it. 10:36 < Stormx2> e.g. oc.tc regularly gets 1000 online at once 10:37 < Stormx2> It would also be attractive as bravo is inherently faster/'snappier' than a similar CB setup 10:38 < Stormx2> Also, if you market bravo for regular server deployments, you're always going to run into the issue that you don't have the same plugin catalogue as craftbukkit 10:38 < Stormx2> whereas if you target competitive pvp play it's quite possible to write something that's quite attractive to a lot of people. 10:38 < Stormx2> and my understanding is it needn't require a shift in bravo, you'd just need a plugin pack right? 10:39 < Stormx2> I was thinking I'd be up for writing a bit for it, if you like the idea


10:44 < Stormx2> oc.tc does a map rotation of team deathmatch, ctf and destroy the core maps 10:44 < Stormx2> you'd need to supports teams, observers, match start/end, ctf and dtc logic 10:45 < Stormx2> as well as some things like blocking building before match start, blocking after end, blocking building in void areas, blocking players from entering their own team's flag stand, etc 10:45 < Stormx2> It would also be a good test of vanilla mc features, e.g. potion effects, bow/sword/armour enchantments, and whatnot