Closed brazilofmux closed 9 years ago
Comment #1 originally posted by brazilofmux on 2007-05-16T05:24:09.000Z:
This also seems to happen on the latest 2.6 sources as well. I have all the latest suse patches, so I'm not sure what's causing it.
Comment #2 originally posted by brazilofmux on 2007-05-16T06:02:39.000Z:
Do you have a corresponding log file? Did you change GAMENAME in mux.config? Did you compile with memory-based or disk-based? If you just unpack the distribution, build, and run, does the problem continue to reproduce?
Comment #3 originally posted by brazilofmux on 2007-05-16T08:17:23.000Z:
Ok, I found out. If I use the default netmux.conf file, @restart works fine. Something in the above file is the cause, but I don't see what it could be. I've rebuilding it now to generate you the log file. I edited gamename in mux.conf and in the netmux.conf (renamed to RealitiesMUX.conf) I am using disk named configure. Unpack, cd mux2.6/src and ./configure and then make. Switch to the game dir, ./Startmux, telnet in and just @restart will crash with the above file.
The first log is the first start up. The second log is generated as part of the restart. As you can see, something between is corrupting the db.
Comment #4 originally posted by brazilofmux on 2007-05-16T08:24:22.000Z:
Ok, I feel stupid. I fixed it. IT /was/ in the conf file. Somehow the comsys and input db's had the same file name. Oops. Heh.
Thanks for the help.
Comment #5 originally posted by brazilofmux on 2007-05-16T17:30:45.000Z:
Deteremined to be a non-bug.
Original issue 339 created by brazilofmux on 2007-05-16T05:20:18.000Z:
What version of the server are you using? 2.4.3.34 On what operating system? OpenSuse 10.2 What is the configuration or initial setup is required? From a fresh compile the issue seems to happen. If I use @restart, the game shuts down like you would expect, but instead of restarting from the server, it dumps all the connections and shuts down, like something in the @restart did not hook properly.
What steps will reproduce the problem?
Note, this didn't happen 3-4 patchsets previously, so something new added or removed isn't sitting well on OpenSUSE 10.2
What is the expected output? proper reboot of the game.
What output do you see instead? Game shuts down and leaves a restart.db
Please provide any additional information below.