Closed brenoepics closed 1 year ago
In GitLab by @Hackerman on May 3, 2019, 06:20
The first issue seems more like an improvement than a bugfix, however the 2nd is a bug.
In GitLab by @beny-archive on May 3, 2019, 23:23
Confirmed and replicated. Todo entry created.
In GitLab by @beny-archive on May 12, 2019, 05:16
created merge request !22 to address this issue
In GitLab by @beny-archive on May 12, 2019, 08:05
Changes were made in commit https://git.krews.org/morningstar/Arcturus-Community/commit/1fe340f39b8138b735cc5695ad8f19c5b8f68258
In GitLab by @Harmonic on May 12, 2019, 19:33
Added to RC-2.
In GitLab by @Harmonic on May 12, 2019, 19:33
closed
In GitLab by @LucasGundehug on May 2, 2019, 15:21
There is a short delay before walking through one way gates.
Example: https://gyazo.com/199cc5a694e8d9e76c9614270bceef1a
Habbo: https://gyazo.com/6ad9ee558164c89d51f47aeed8cb02a3
I understand that Example is hard to see. Here is another example, you should be able to use another one way gate whilst in another.
Example: https://gyazo.com/7e53dcc00ce205256f4fd86c0c22914c
(The delay doesn't always happen, but it happens more often than not)
*ALSO -
I don't know if this is worth another issue report.
Once you double click a one way gate, you should be FORCED to walk on it instead of being able to cancle it.
Example: https://gyazo.com/dc02d885276ab559a684b3d7c17eee4e
Habbo: https://gyazo.com/8f6dbfa037e2a66458208f23aa0568a8
It only allowed me to move after I walked onto the one way gate.*
*Scrap that, if the first issue was fixed. This wouldn't happen.