Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive games library.
please take my apologies if this is not the right format to ask a question about the source code (If not, where should I place this post?).
I am wondering how the map/terrain encoding works in Xconq. I was trying to understand the file
earth-50km.g that is located in xconq/lib/. Unfortunatley, I could not decode how terrain encoding is done.
Could anyone point me to design documents, or perhaps the relevant parts in the source code? I am a bit lost -
Hi there,
please take my apologies if this is not the right format to ask a question about the source code (If not, where should I place this post?).
I am wondering how the map/terrain encoding works in Xconq. I was trying to understand the file earth-50km.g that is located in xconq/lib/. Unfortunatley, I could not decode how terrain encoding is done.
Could anyone point me to design documents, or perhaps the relevant parts in the source code? I am a bit lost -
Cheers!