brevven / bz

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Graphite & Diamonds - Generic Graphite from Coal #21

Open Xynariz opened 1 year ago

Xynariz commented 1 year ago

I'm finding that I need way more graphite than I expected playing K2+ SE - it's an ingredient in more key recipes than even copper, though total copper use is still higher.

Rather than removing it from recipes, instead I'd suggest is a coal->graphite conversion process. This is both realistic and uses up a resource that is pretty under-used - unless someone is powering their base off of it - and converts it to something that seems overused.

Hi, thanks for the suggestion. I'd been holding off on making this type of graphite synthesis a core piece of the mod, because the primary source of graphite from hydrocarbons is from petcoke -- coke made from cracking during oil refining. I was hoping to eventually make petcoke a proper intermediate. What's cool is that petcoke can be made to make synthetic natural gas. So it ties in with that mod as well. I'll re-examine this and see if I can make it work. If it's not something I can do soon, I'll add in an option for making graphite from normal coke or coal, similar to what happens if you turn of flake graphite ore.

Ok - well definitely consider it. I'm just going to do space science now and I'm consuming far more graphite than anything else - a full red belt (30/s), vs about 1 and 1/3 of copper (20/s), the next closest. The flake graphite to graphite process being more productive does counterbalance this at the moment, but this is going to be more of a problem deeper into the mod, because there's no pyroflux version of graphene, and graphene production is a one-stage process for productivity module purposes, where as other resources are one stage. Further core mining yield is not as high as other 'primary' resources.

Or maybe just enable the diamond recovery for LDS by default? I'm turning that on and diamond patches.

(Source: Maxsimal)