brevven / bz

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Foundry - Unlock refractory recipes separately? #4

Open Xynariz opened 2 years ago

Xynariz commented 2 years ago

Think about whether this should happen. How would this happen?

Is there a reason all the refractory recipes are unlocked at once? And I guess more broadly... if different mods do similar things (ore enrichment, refractory, etc.), should those technologies generally be combined or separate? I'm thinking purely gameplay wise. On the one hand, sometimes "unlocking everything at once" is wonderful (e.g. stacking). But sometimes, unlocking tons of things at once just end up leading to me missing out a lot of what's possible (cough Py's cough).

I'm not sure which goal you're aiming for (if either), so I guess I'll ask: Is there a design philosophy regarding "different mods add unlock recipes to the same technology" vs. "each mod adds its own potential unlocking technology?"

Yeah that's a question worthy of some thought. I made the refractory recipes in a way where they were all on or all off, so I initially shoved them all into one tech. Not the most nuanced of design decisions. But I definitely should give this some more thought. Ironically enough, Py's is also a great example...improved ratio resource processing each unlock on their own, 4 stages for each. There's also the Deadlock Stacking approach of unlocking the stacking/unstacking recipes in batches, but in stages instead of all at once

(Source: Xynariz)