Open GoogleCodeExporter opened 8 years ago
OOps, same as Issue 6, I think the files are just missing !
Original comment by invadere...@gmail.com
on 1 Feb 2011 at 2:21
Fine I'll help myself = P, if you comment out this line 51 in
zooCSTBuildPrimArm.mel :
//python("import rigger; rigger.getWristToWorldRotation('"+ $wrist +"', True)");
fixes the lame problem.
Original comment by invadere...@gmail.com
on 27 Feb 2011 at 1:05
by the way this is also affecting zooCSTBuildPrimLeg.mel (when building leg)
you could potentially just comment out lines 96, 142, 167 ... don't know what
effect that would have though.
But its actually failing too ! ( LEGS ARE NOT WORKING FULLY EITHER ):
Error: file: zooSurgeonUtils.mel line 308: This command requires at least 1
argument(s) to be specified or selected; found 0. //
stack starts with: line 98 zooCSTBuildPrimLeg.mel ( `zooBuildControl
Original comment by invadere...@gmail.com
on 27 Feb 2011 at 6:58
If its any help ( I tried rolling back to the previous version of
zooCSTBuildPrimLeg.mel and that worked, albeit some cycle warnings.
Original comment by invadere...@gmail.com
on 27 Feb 2011 at 7:16
I guess you are probably not interested in backwards support for the mel
version of CST since you're focused on the python version (skeleton builder).
I was confused though I thought running it through zooCST in mel, was using the
new python code version under the hood. I guess I'm lame, but I didn't know to
launch it directly through the python (this is how I'm doing it now):
import zooToolbox
zooToolbox.ToolboxWindow()
is this the official new way ?
using skeleton builder, I find that when I build a limb and position it, I
would like some symmetry or mirroring tools for the other limb, maybe Im not
finding the button.
Also when making hands I get this error:
// Error: file: zooReorderAttrs.mel line 5: No object matches name:
hand_sliders_R.hand_sliders_R.ThumbCurl //
( error is probably hand_sliders_R being repeated twice ).
Third thing, I find confusing is the lack of a way to switch back to IK once
you switch to FK on a leg or arm ... maybe missing something here again.
Original comment by invadere...@gmail.com
on 13 Mar 2011 at 6:21
Another thing i find is that if I build the rig parts manually, other parts
stop working.
Build Rig button sometimes gives me perforce errors.
About comment 5, I see the RMB menu options for switching from IK/FK now...
would be nice to have a channel box property on both ik / fk wrist or arm
control.
Original comment by invadere...@gmail.com
on 13 Mar 2011 at 6:49
Im also getting a lot of warnings like:
Unrecognized node type 'vstAttachment'; preserving node information during this
session.
Warning: No objects specified that can have connections.
Warning: Removing invalid characters from name.
Warning: waitCursor stack empty
Original comment by invadere...@gmail.com
on 13 Mar 2011 at 9:11
comment 6 concerning perforce errors only happen when I have reference model
checked on.
Other issues:
1) when I rig hands, they snap to a horizontal angle.
2) Right Clavicle Control (clavicleControl_R) ends up in different position if
im rigging with skinned character vs. unskinned character. ( on unskinned it
looks correct, on skinned character the R clavicle control flies off to above
the shoulder joint )
Its a lot of issues I'm raising in the comments of one issue, if you want me to
split them up into different issues for each one let me know I can do that if
it helps.
Original comment by invadere...@gmail.com
on 13 Mar 2011 at 10:10
When trying to create a skeleton preset:
# Error: __init__() takes at least 4 arguments (2 given)
# Traceback (most recent call last):
# File "C:/Users/Erik/Documents/maya/2011-x64/scripts\skeletonBuilderUI.py",
line 602, in on_createPreset
# preset = skeletonBuilderPresets.writePreset( name )
# File "C:/Users/Erik/Documents/maya/2011-x64/scripts\baseSkeletonPreset.py",
line 70, in writePreset
# return savePreset( LOCAL, skeletonBuilder.TOOL_NAME, presetName, XTN,
contents )
# File "C:/Users/Erik/Documents/maya/2011-x64/scripts\filesystem\presets.py",
line 56, in savePreset
# preset.write( contentsStr )
# File
"C:/Users/Erik/Documents/maya/2011-x64/scripts\filesystem\perforce.py", line
822, in _p4write
# isUnderClient = P4File().isUnderClient( filepath )
# File
"C:/Users/Erik/Documents/maya/2011-x64/scripts\filesystem\perforce.py", line
480, in isUnderClient
# f = self.getFile( f )
# File
"C:/Users/Erik/Documents/maya/2011-x64/scripts\filesystem\perforce.py", line
432, in getFile
# return Path( f )
# TypeError: __init__() takes at least 4 arguments (2 given) #
Original comment by invadere...@gmail.com
on 13 Mar 2011 at 10:15
Original issue reported on code.google.com by
invadere...@gmail.com
on 1 Feb 2011 at 1:44