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brian-lui
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DiveFrog
The fighting game sensation
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Particles like Jean's pilebunker explosion should pause animation when both player inputs frozen
#29
brian-lui
closed
8 years ago
0
Delete input_frozen, use p1.frozen and p2.frozen instead
#28
brian-lui
closed
8 years ago
0
NETPLAY
#27
brian-lui
opened
8 years ago
1
Instead of newRound(), what about creating new class instances and pass on super/dizzy?
#26
brian-lui
closed
8 years ago
1
Change pilebunker particle effect to write each frame (easier to support Konrad flamekick)
#25
brian-lui
closed
8 years ago
0
Convert MP3 files to OGG files
#24
brian-lui
closed
8 years ago
0
Need a way of handling projectiles. maybe a new set of hit/hurtboxes?
#23
brian-lui
closed
8 years ago
0
Frogs don't have ears
#22
brian-lui
closed
8 years ago
1
HIGH PRIORITY - Refactor the camera stuff so it's easier to put in new camera
#21
brian-lui
closed
8 years ago
1
Need new pre-drawbuffer with love.graphics.setColor() support
#20
brian-lui
closed
8 years ago
1
Particles.lua replace the index with a class self.key thingy
#19
brian-lui
closed
8 years ago
1
Get some kind of linter thing and run it on this here code
#18
brian-lui
closed
8 years ago
1
Put in getTimer() calls to see where the biggest delays are
#17
brian-lui
closed
8 years ago
0
Improve wallsplat animation
#16
brian-lui
closed
8 years ago
1
Allow drawbuffer to work with multipler sprites on the same frame
#15
brian-lui
closed
8 years ago
0
Put sounds into soundbuffer (same as drawbuffer method)
#14
brian-lui
closed
8 years ago
1
Settings screen
#13
brian-lui
closed
8 years ago
0
Refactor super bar drawing into common method.
#12
evizaer
closed
8 years ago
1
Support for projectiles
#11
brian-lui
closed
8 years ago
1
Flip graphics sprites when facing left
#10
brian-lui
closed
8 years ago
0
Camera zoom
#9
brian-lui
closed
8 years ago
1
More fighters
#8
brian-lui
closed
8 years ago
0
AI behavior
#7
brian-lui
opened
8 years ago
0
Headshots
#6
brian-lui
closed
8 years ago
1
threading / multiple polling
#5
brian-lui
closed
8 years ago
1
Alternate gotHit() physics
#4
brian-lui
closed
8 years ago
0
Alternate character colors
#3
brian-lui
closed
8 years ago
3
Draw lifebar decreasing on KO
#2
brian-lui
closed
8 years ago
0
Special move on same frame
#1
brian-lui
closed
8 years ago
0
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