As a developer, I need to create a ringing alarm clock as the first thing a player hears, so that they turn off the alarm to experience the first pop up.
[ ] Christian: Create an alarm clock blueprint from existing interactable, that rings until it is clicked.
[ ] Jay: Alter the backpack blueprint to reference going to meet the Student Navigator (learn about campus) AND fade to black.
[ ] Tommy: Flesh out the massing for the existing desks, sinks, etc. (IN MASSING LEVEL)
[x] Payton: IN WANEK_STATICMESH_MAP Add a floor from a geometry box brush and add carpet material
[ ] Payton: IN WANEK_STATICMESH_MAP Configure molding SM and wall SM to conform to the massing model
Conditions of satisfaction:
Player can begin game, must figure out how to stop the clock, learn they need to get their backpack and end this section of the game.
As a developer, I need to create a ringing alarm clock as the first thing a player hears, so that they turn off the alarm to experience the first pop up.
Conditions of satisfaction: Player can begin game, must figure out how to stop the clock, learn they need to get their backpack and end this section of the game.