briandconnelly / seeds

Stochastic Cellular Artificial Life Simulator
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Create a Game Theory Cell #2

Open briandconnelly opened 13 years ago

briandconnelly commented 13 years ago

Create a Cell type that would allow for Prisoner's Dilemma and Snowdrift like experiments. Configured parameters would be Temptation, Reward, Sucker's Payoff, and Punishment.

zamanlh commented 13 years ago

I have this written, albeit in a not very pretty state. It allows for both fixed-strategy and mixed-strategy cells (where types are still set). It currently is parameterized by the 4 2x2 payoffs, but this should be abstracted to NxN payoffs if possible.

It also has a dirty_bit which speeds up fixed-strategy games by many orders of magnitude, but is completely irrelevant for mixed-strategies. I'm considering removing this feature entirely, any thoughts?

briandconnelly commented 13 years ago

I'd say remove it. It's a really cool technique, but I like to keep the Cell types (and topologies and actions) as straightforward and consistent across all configurations so people can easily comprehend how they work.