Open briandconnelly opened 13 years ago
I have this written, albeit in a not very pretty state. It allows for both fixed-strategy and mixed-strategy cells (where types are still set). It currently is parameterized by the 4 2x2 payoffs, but this should be abstracted to NxN payoffs if possible.
It also has a dirty_bit which speeds up fixed-strategy games by many orders of magnitude, but is completely irrelevant for mixed-strategies. I'm considering removing this feature entirely, any thoughts?
I'd say remove it. It's a really cool technique, but I like to keep the Cell types (and topologies and actions) as straightforward and consistent across all configurations so people can easily comprehend how they work.
Create a Cell type that would allow for Prisoner's Dilemma and Snowdrift like experiments. Configured parameters would be Temptation, Reward, Sucker's Payoff, and Punishment.