Closed GoogleCodeExporter closed 9 years ago
does this happen for a specific display style (ie: Standard, Visor, Smokestack)
or
does it happen for all display styles? if it is only one or a few, can you post
up
which ones you know it affects? might help me narrow down where to look.
thanks for reporting the bug.
Original comment by briandun...@gmail.com
on 7 Jul 2009 at 3:19
reproduced with Windows 7, Sins of a Solar Empire, and several displays.
Original comment by YeOldeSt...@gmail.com
on 23 Jul 2009 at 11:40
I currently do not have the computer with which I found this issue, so I can not
re-test. I was using the Standard display style.
Thanks YeOldeSteve for adding more info to this bug.
Original comment by jon.hermansen
on 30 Jul 2009 at 3:35
I am working on a solution that will let you tell Growl to automatically pause
when any fullscreen application is running. It should go out in the 2.0.8
version.
(Making the notification appear on top of the running game correctly is not
reliable - many games take full control of the video card to do their rendering
and it just causes lots of issues.)
Original comment by briandun...@gmail.com
on 7 Oct 2011 at 4:00
Original comment by briandun...@gmail.com
on 7 Oct 2011 at 4:01
any progress on this?
Original comment by ama...@vt.edu
on 19 Jan 2012 at 5:26
The latest version of GfW (v2.0.8 - available here:
http://www.growlforwindows.com/gfw/default.aspx) contains a new option to
automatically disable notifications when a full-screen application is running.
It is on the 'General' tab and is just a checkbox. Notifications that you
receive while a full-screen app is running will be logged to the history, and
when you exit the full-screen app, you will get a summary of any notifications
you missed.
Original comment by briandun...@gmail.com
on 19 Jan 2012 at 7:11
Original issue reported on code.google.com by
jon.hermansen
on 4 Jul 2009 at 12:22