Open GoogleCodeExporter opened 9 years ago
This requires issue 24 "Autonomous World entities" to be completed.
Original comment by bri...@gmail.com
on 9 Jan 2011 at 12:35
Original comment by bri...@gmail.com
on 7 Apr 2011 at 9:56
In Ultima IV, non-player characters, NPCs, wandered around a small area, not
straying too far from their initial point. Guards would follow you if you
attacked but wouldn't resume non-attack mode.
In Ultima V, some NPCs were had a routine they would walk every day. I assume
it was a walk triggered by the time with each endpoint being a random localized
walk as seen in U4.
Original comment by bri...@gmail.com
on 26 Jun 2011 at 12:49
Incremental development timeline:
(1) Walk to parent when asked in a straight line
(2) Walk to parent while avoiding obstacles
(3) Daily scripted routines
(4) Daily routines that account for interruptions and tangental actions
(5) Scripted interactions with other entities
(6) Dynamic interactions with other entities and people
I haven't considered how users will program or develop their entities.
Original comment by bri...@gmail.com
on 7 Jul 2011 at 8:11
Original issue reported on code.google.com by
bri...@gmail.com
on 25 Sep 2010 at 7:43