When an avatar walks beneath a cell or area of cells, the avatar and cells
below the "ceiling" height should be visible.
This should solve rendering of multilevel structures or subterranean areas. A
building's roof will be visible unless the avatar walks inside revealing the
contest of the room instead of the top most ceiling cells.
This will be implemented in two stage.
(1) The initial algorithm will be to determine the height, if any, of the
closest cell directly above the avatar and to use that starting height when
scanning down each column for the visible canvas cell. The entire canvas
region will be affected.
(2) The next algorithm will do this but only for cell related to the local
region or enclosure.
Original issue reported on code.google.com by bri...@gmail.com on 22 Oct 2010 at 8:35
Original issue reported on code.google.com by
bri...@gmail.com
on 22 Oct 2010 at 8:35