Closed GoogleCodeExporter closed 9 years ago
Original comment by bri...@gmail.com
on 25 Nov 2010 at 12:48
An avatar can be represented as multiple cells/IDs in the field array. The
glyph at each location is determined when rendering the canvas and is based on
the relative location of the single entity and an array of "big glyphs."
Original comment by bri...@gmail.com
on 29 Nov 2010 at 2:34
Entity sprites implemented which are composed of a grid of glyphs. Avatar
rendering is solely sprite based now. The glyph member variable still exists
but not for map rendering.
Original comment by bri...@gmail.com
on 5 Jan 2011 at 4:28
Currently at r94.
Original comment by bri...@gmail.com
on 5 Jan 2011 at 4:31
Original issue reported on code.google.com by
bri...@gmail.com
on 16 Nov 2010 at 7:49