brianfeaster / worldtm

Automatically exported from code.google.com/p/worldtm
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Multi-cell avatars #23

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
All World entities are currently modeled as a single cell.  Entities will 
initially be enhanced to allow statically arranged multi-celled objects.  
Eventually mutable cell count and random cell arrangements will be implemented.

An implementation of Pong will require paddles implemented as a multi-cell 
avatar in the shape of a long movable block.  Movement, collision, and 
rendering details will be addressed during Pong development.

Original issue reported on code.google.com by bri...@gmail.com on 16 Nov 2010 at 7:49

GoogleCodeExporter commented 9 years ago

Original comment by bri...@gmail.com on 25 Nov 2010 at 12:48

GoogleCodeExporter commented 9 years ago
An avatar can be represented as multiple cells/IDs in the field array.  The 
glyph at each location is determined when rendering the canvas and is based on 
the relative location of the single entity and an array of "big glyphs."

Original comment by bri...@gmail.com on 29 Nov 2010 at 2:34

GoogleCodeExporter commented 9 years ago
Entity sprites implemented which are composed of a grid of glyphs.  Avatar 
rendering is solely sprite based now.  The glyph member variable still exists 
but not for map rendering.

Original comment by bri...@gmail.com on 5 Jan 2011 at 4:28

GoogleCodeExporter commented 9 years ago
Currently at r94.

Original comment by bri...@gmail.com on 5 Jan 2011 at 4:31