World requires a 3d engine. Simple dungeon rendering will be used initially so
a non-scrolling ray-casting will suffice. Features timeline:
* Terminal rendering device
* 2.5D
* Smooth scrolling
* Z-buffer
* Sprites
* 3D
Original issue reported on code.google.com by bri...@gmail.com on 8 Nov 2011 at 4:18
Original issue reported on code.google.com by
bri...@gmail.com
on 8 Nov 2011 at 4:18