Open GoogleCodeExporter opened 8 years ago
For now I'm implementing a map based on the U4 overworld and city data. Each
overworld tile is rendered as a 32x32 (city dimension) cell block resulting in
a world size of 8192 square.
This was possible after I had completed dynamic field block caching. Currently
four 64x64 blocks are loaded/cached on demand as the avatar walks around the
map.
Original comment by bri...@gmail.com
on 8 Sep 2010 at 9:51
Original issue reported on code.google.com by
bri...@gmail.com
on 24 Jun 2009 at 1:05