Falling platform now has an instance editable fall delay value. This works by using an instance editable variable for the delay.
Moving platform now operates on a spline allowing designers to customize number of points and curves. There is also an instance editable travel duration to handle the speed of travel. This works by updating a float that keeps track of what distance along the spline the platform is on, and then adds and subtracts from that value to provide movement.
To edit the spline, simple bring the platform into the level and grab the end of the spline. Pressing Alt+Left Click+Drag will create a new spline point.
Falling platform now has an instance editable fall delay value. This works by using an instance editable variable for the delay.
Moving platform now operates on a spline allowing designers to customize number of points and curves. There is also an instance editable travel duration to handle the speed of travel. This works by updating a float that keeps track of what distance along the spline the platform is on, and then adds and subtracts from that value to provide movement.
To edit the spline, simple bring the platform into the level and grab the end of the spline. Pressing Alt+Left Click+Drag will create a new spline point.