brianmiller / phvalheim-server

PhValheim backend server
GNU General Public License v2.0
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Config Sync To Clients #38

Closed nobotious closed 1 year ago

nobotious commented 1 year ago

Not sure best choice / way of handling config sync for bepinex configs. I see the "custom_configs / custom_configs_secure" folders inside the world folder but i'm not sure how they work.

i know bepinex configs are stored in game/bepinex/config - but I see that they don't sync to a client if a client already has that config file.

is there a way to force a config re-sync to clients? or even just for specific config files?

nobotious commented 1 year ago

did some searching through the discord, wiki page just needs a bit of update.

"custom_configs" will persist through server/mod updates and will sync to the client "custom_configs_secure" will persist through server/mod updates and stays server side (not pushed to clients)

so you just snag your edited configs from game/bepinex/config and put them into whichever custom_config folder makes the most sense