Closed jomaskm closed 3 months ago
This has been asked a few times. I will try and give this priority for the next release.
We'll need to add a database flag, toggled by the web ui, and a change to the world start commands. It shouldn't be a problem. I just don't know when I can get to it. Unless someone wants to give it a shot and merge :).
If you want it now, you can edit /opt/stateless/games/valheim/scripts/startWold.sh
from within the container.
docker exec -it phvalheim-server /bin/bash
vim /opt/stateless/games/valheim/scripts/startWorld.sh
Change: this will affect all worlds
this:
exec /opt/stateful/games/valheim/worlds/$worldName/game/valheim_server.x86_64 \
-nographics \
-batchmode \
-name $worldName \
-port $worldPort \
-world $worldName \
-oldconsole \
-public 0 \
-savedir /opt/stateful/games/valheim/worlds/$worldName/game/.config/unity3d/IronGate/Valheim
to this:
exec /opt/stateful/games/valheim/worlds/$worldName/game/valheim_server.x86_64 \
-nographics \
-batchmode \
-name $worldName \
-port $worldPort \
-world $worldName \
-oldconsole \
-public 0 \
-beta public-test \
-betapassword yesimadebackups \
-savedir /opt/stateful/games/valheim/worlds/$worldName/game/.config/unity3d/IronGate/Valheim
The client will need a change too. 😞
That's too bad. If it's possible to implement though, it would be extremely helpful for hosting servers for this game.
Sorry, misclick on that close. 😶
beta / public-test has been added to phvalheim-server 2.16rc. Stand by for instructions.
beta / public-test has been added to phvalheim-server 2.16rc. Stand by for instructions.
Not the hero we deserved, but the hero we got. 🤩 Amazing!
Closing this issue as the feature now exists. Feel free to open another issue if a bug or feature request is encountered. Also take a look at our Discord where we have a small community of phvalheim-server admins.
Not really an "Issue" as such, but is there a way to install the public test of Valheim instead of latest version?