briansemrau / godot_box2d

A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
MIT License
44 stars 4 forks source link

move enter and exit signals to callback after world step #41

Closed jordo closed 3 years ago

jordo commented 3 years ago

This pushes existing signals (enter and exit) into a queue that gets pumped after world->step();

This doesn't implement pre and post solve callbacks yet