A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
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Collision group_index overrides explicit collision exceptions #42
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briansemrau closed 3 years ago
I noticed this issue while working on code changes.
Code snippet pulled from box2d_world.cpp :
The group_index calculation should only return if it's returning false.
Under the current behavior, if it returns true then body/fixture collision exclusions won't be able to disable collisions.
This will be fixed alongside my changes for #9