Previously the Bright Star Alignment pulled its own centroids using the standard Tetra3 system. To make this very consistent and speed things up, a 1/2 resolution image was used.
Now that the BSA is using the matched_centroids info from the latest solve, this scaling is not needed and was causing the selected pixel position to be doubled.
TODO: Using the matched_centroids is very stable (no flicker between similarly bright stars) but means you can't align on a planet.... We might want to change this or update the docs.
Previously the Bright Star Alignment pulled its own centroids using the standard Tetra3 system. To make this very consistent and speed things up, a 1/2 resolution image was used.
Now that the BSA is using the matched_centroids info from the latest solve, this scaling is not needed and was causing the selected pixel position to be doubled.
TODO: Using the matched_centroids is very stable (no flicker between similarly bright stars) but means you can't align on a planet.... We might want to change this or update the docs.