Open prasuka4 opened 1 year ago
Hey,
Sorry about that, it seems I might have caused this issue. The latest master
branch is tested against UE 5.3, and it seems that I'm not very good at ensuring backward compatibility...
And since I'm not very good at tags either, there's not explicit tag for each Unreal release in the history, so I really messed up here.
I think 920878c705
is a commit that should work with 5.0, but I can't test right now. Maybe you can try that on your end, but by rewinding you'll obviously lose some features (you can check the README from that commit to see what was available).
In the future I'll try to better tag for each release and be more explicit about that in the README, sorry.
Hi Thanks for the response, but even the old version is having the same issue and getting the same error.
Are you sure you properly checked out this commit? Because the lines mentioned in the error log don't contain the functions referenced in the log.
Thank you, that was a mistake. It was working fine
Hi @brifsttar, I have installed UE version 5.2.1 and tried to visualize the road network after importing xodr file. But i was unable to visualize and can not do any further activity. Could you please help me in solving this issue for editing the road network and also add assets. Thanks in advance
Hi @prasuka4 ,
Have you tried switching to the OpenDRIVE
editor mode? It's on the top left drop-down menu, which is set to Selection Mode
by default.
I can not see any open drive editor.
Are you on commit 920878c705
as mentioned above? If so, the viewer wasn't available back then.
But if you're now on Unreal 5.2, you should be able to use the master
branch which includes that feature.
Hi @brifsttar, Thanks for the response. I was able to view opendrive files in unreal. I have imported a fbx file and xodr file for the same road network generated from roadrunner. But if i try to view in unreal there is difference in scaling and elevation between xodr and scene generated. Is there any reason for this type of behaviour.
That's weird. Are you sure you didn't change the transform on the imported actors? Maybe switch to top view and measure distance (using MMB) to see which between the ODR view and the mesh has the right size.
Hi @brifsttar , for various reasons, in my project we are currently stuck on Unreal 5.1.1. I have the same build issue mentioned here and was wondering if you could recomend a commit that was still compatible with Unreal 5.1.1?
Hi @m8t88,
I think 45ad41245a405ea61079480509db290a427d9d41 is the last commit that we used with 5.1.
Sorry for the lack of tags and/or version compatibilities, I didn't really have that in mind at the time. I'll try to improve going forward.
Hi @brifsttar , thanks a lot for your fast response! Will try it out immediately:)
I have tried to add Opendrive plugin in the project library. I have followed the process that was explained in the following issue: https://github.com/brifsttar/OpenDRIVE/issues/15 and also as per document. I'm getting following errors while trying to build. I have tried to resolve but unable to. Could you please have a look and let me know how to solve this issue. Thanks
OS: Windows 10 UE: 5.0.3 VS: 2019