brifsttar / OpenDRIVE

Unreal Engine OpenDRIVE plugin
Mozilla Public License 2.0
149 stars 30 forks source link

I can't install it! #7

Open gohkenytp opened 1 year ago

gohkenytp commented 1 year ago

I tried installing using git but it causes and error: Cloning into 'OpenDRIVE'... git@github.com: Permission denied (publickey). fatal: Could not read from remote repository.

Please make sure you have the correct access rights and the repository exists.

brifsttar commented 1 year ago

Hi,

Did you set up SSH keys? If not, you can try cloning using HTTPS:

git clone --recurse-submodules https://github.com/brifsttar/OpenDRIVE.git
gohkenytp commented 1 year ago

Yes I did. But ended up with and error message that reads: The following modules are missing or built with a different engine: OpenDRIVE OpenDRIVELoader OpenDRIVEEditor Would you like to rebuild them now?

brifsttar commented 1 year ago

This is not an error message, it's the normal process. You need to build the plugin, as binaries aren't provided for it. If you have the standard UE build environment (e.g., Visual Studio 2019), it should work.

gohkenytp commented 1 year ago

I need to build a plugin. How do I do that?

brifsttar commented 1 year ago

You can find documentation on building plugin in Unreal Engine online, here's one example:

https://dev.epicgames.com/community/learning/tutorials/qz93/unreal-engine-building-plugins

I would recommend the "Using Visual Studio" way, but all should work.

gohkenytp commented 1 year ago

But it says "This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files."

brifsttar commented 1 year ago

For now I don't provide pre-built binaries for this plugin, so in order to build it, you indeed need an Unreal project using C++.

gohkenytp commented 1 year ago

Also the error occured saying: "??? could not be compiled. Try rebuilding from source manually"