brilliantlabsAR / frame-codebase

The complete codebase for Frame
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Integer scaling of bitmap draw calls #275

Open CitizenOneX opened 2 weeks ago

CitizenOneX commented 2 weeks ago

If we could provide a (positive integer) x_scale and y_scale optionally to draw sprites (and text), it would bring a few benefits:

Positive integer scaling is all that I'd ask for here. In C, repeating each pixel in x or y x_scale or y_scale times would be straightforward to implement, but I'm not sure how easily that translates into the FPGA, so happy to take other suggestions that might be a better fit.

siliconwitch commented 5 days ago

Great feature idea 👍 Adding to the backlog