brink182 / cfg-loader-mod

Configurable USB Loader MOD
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v70 mods r15 & r51 Error Setting Up Fragments, ID Mismatch, SetWBFS -3 #107

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. Using a Wii [RVL-001(USA) version 3] that is incompatible with Mario Kart 
Wii original retail disc, a Toshiba 1 TB Canvio Basics 3.0 Portable Hard Drive 
[NTFS], and 16 GB Kingston Micro-SDHC .  Start with CFG v70 initial release.  
Test a few games and note that they all load properly.

2.  Update to mod r15 or mod r51 and restart the program.

3.  Go to Settings within CFG and save to generate new settings.cfg and 
gamelist.txt.

4.  Start testing games.  Specifically, I tested ABBA: You Can Dance, The 
$1,000,000 Pyramid, Tetris Party Deluxe, and Trivial Pursuit: Bet You Know It 
(which needs alt .dol to get to Classic Trivial Pursuit).

What is the expected output? What do you see instead?

The first couple of games worked fine, but after a couple of restarts, all of 
the games will only load some of the time.  Especially after testing $1,000,000 
Pyramid or Classic Trivial Pursuit.  I begin to receive the messages "ERROR: 
Setting up fragments -# #," "ID Mismatch: [GAMEID] []," and "ERROR: SetWBFS-3."

Once the problem begins, it can be worked-around some of the time by changing 
any setting in a specific game's options.  For instance, with $1,000,000 
Pyramid, IOS was set from Auto to 249 and then saved and the game was able to 
load successfully a few times.  But after a few restarts, the problem returned. 
 And the solution was illogical because CFG loaded IOS 249 when it was on Auto 
so hard-setting it shouldn't have made a difference.  I've gotten the games to 
work some of the time by toggling settings for IOS (locally) and Patches 
(locally, then globally), but it's hit or miss, as it only worked some of the 
time, and seems to be session-specific.  After the error starts occurring, it 
seems like the games will only work after an individual setting is adjusted and 
saved, and even that wasn't 100%.

Reverting back to initial release v70 resolves all issues and all games begin 
loading again as if r15 and r51 never happened.

What version of the product are you using?

v70 Initial Release, v70 mod r15 (default IOS 249), and v70 mod r51

Please attach the log file if possible (system->debug->save debug).

Attached log of issue occurring with mod r51.

Please attach a syscheck if possible.

Included.

Please provide any additional information below.

The issue still occurred when settings.cfg and config.txt were intentionally 
excluded from the SD card.

Original issue reported on code.google.com by SpewH...@aol.com on 29 Jan 2013 at 9:52

Attachments:

GoogleCodeExporter commented 9 years ago
What version of the product are you using?

v70 Initial Release (default IOS 249), v70 mod r15, and v70 mod r51

*Correction

Original comment by SpewH...@aol.com on 29 Jan 2013 at 9:55

GoogleCodeExporter commented 9 years ago
I've narrowed this issue down to the hard-drive.  Specifically REV 0001 of my 
Toshiba drive caused this issue, while REV 0000 of the same drive did not.

Updating to v70r51 and now v70r65 were a success with the REV 0000 drive.  And 
not sure why, but the REV 0001 drive also began to work with the mods r51 and 
r65 after the update was processed from the REV 0000 drive.

Something did not read/write successfully when using the REV 0001 drive after 
performing the update.  Even when I updated manually from a PC, there was an 
issue with the REV 0001 drive and CFG.  Somehow, using the REV 0000 drive after 
the update closed the loop and now both drives work fine.

Original comment by SpewH...@aol.com on 6 Nov 2013 at 2:38