Open GoogleCodeExporter opened 9 years ago
@ChrisFireFoxJensen, pls download the .rar file again.
(there is a bug in the previous .dol file )
http://www.mediafire.com/?32urn0m50w44pmp
Original comment by airlin...@gmail.com
on 19 Jul 2012 at 9:29
@anthonyno:
Try the attached version.
When it crashes, it writes the log to memory.
The "cfgLogReceiver" can read the log from the memory and write it to sd card.
Post the logfile here.
Original comment by softwiiv2
on 21 Jul 2012 at 10:11
Attachments:
The beta 8 works like a charm. It just dont lelete the games when selecting to
do so
Original comment by ChrisFir...@gmail.com
on 22 Jul 2012 at 1:22
@ChrisFireFoxJensen,
My guess is you have 2 partitions and you tried to delete
a GC game stored in the first partition which is not the [USED]
partition. Is it correct ?
Anyway,it will be fixed in the next beta version.
Original comment by airlin...@gmail.com
on 22 Jul 2012 at 1:41
@softwiiv2: Requested log for cfg70r37b6t2.zip in attachment
Original comment by anthon...@googlemail.com
on 22 Jul 2012 at 2:56
Attachments:
[deleted comment]
ok, thanks.
please try this version.
Original comment by softwiiv2
on 22 Jul 2012 at 4:47
Attachments:
Here's the log for cfg70r37b6t3.zip
Original comment by anthon...@googlemail.com
on 22 Jul 2012 at 5:34
Attachments:
ok, I made some changes.
Please test this version.
Original comment by softwiiv2
on 22 Jul 2012 at 7:29
Attachments:
Here's the log for cfg70r37b6t4.zip
Original comment by anthon...@googlemail.com
on 22 Jul 2012 at 7:47
Attachments:
[deleted comment]
[deleted comment]
[deleted comment]
with mod r37 beta9 downloading of titles.txt and updating the wiitdb database
and downloading covers just frezs it up so any downloading is not working.
Original comment by Shadows...@gmail.com
on 25 Jul 2012 at 3:21
@Shadowsdsi, please check if this is your network problem
because I have no problem to use these functions.
Moreover, I didn't change anything related to these functions
so it should not have any impact.
Original comment by airlin...@gmail.com
on 25 Jul 2012 at 3:24
connection test passed and i even deleted it and re-established the connection
in wii setting and its still doing it
Original comment by Shadows...@gmail.com
on 25 Jul 2012 at 3:34
I don't get why its not working
Original comment by Shadows...@gmail.com
on 25 Jul 2012 at 3:56
mod r37 beta9 solves issue 69 and the problem I found in Comment 43.
Thank you
Original comment by anthon...@googlemail.com
on 25 Jul 2012 at 6:23
I just tested r37b9 but can't figure out, where to put my GC ISO files.
If I put them into usb:/games/GAMEID.iso (like usb:/games/gzlp01.iso), cfg usb
loader simply does not display it.
Ehrn I put it into usb:/wbfs/, it is displayed, but can't be loaded. What am I
doing wrong?
Original comment by skeev...@gmx.net
on 26 Jul 2012 at 10:44
usb:/games/GAMEFolder/game.iso
(the GAMEFolder can be GAMEID or whatever folder name you like)
Original comment by airlin...@gmail.com
on 26 Jul 2012 at 10:46
Solved! Thank you very much!
Original comment by skeev...@gmx.net
on 26 Jul 2012 at 11:04
Next issue: return_to_channel=UCXF seems to have no effect. I always end up in
Wii Menu
Original comment by skeev...@gmx.net
on 27 Jul 2012 at 12:19
You may try "return_to_channel=auto"
Original comment by airlin...@gmail.com
on 27 Jul 2012 at 12:21
Has anyone been able to successfuly run Skies Of Arcadia Legends on cfg? I did
managed to run it on DM Booter with "Video patching" set to "none" but as -
amongs all new options in latest betas - there is no such option in cfg it
always crashes with blue screen and error message about setting video mode.
Original comment by matof...@gmail.com
on 29 Jul 2012 at 9:31
@matofesi,
I will add "Video Patch" option to solve this issue in the
next beta version. (some time this week)
Original comment by airlin...@gmail.com
on 29 Jul 2012 at 2:00
mod r37 beta10
==========
1. Added "Video Patch" into individual GC game options.
(few games need to turn this option off)
2.Improved video compatibility of GC games
3. Added "LED" (default is off) to individual Wii
game options (GUI mode)
http://www.mediafire.com/?h2p5wwwlbplvn3j
Original comment by airlin...@gmail.com
on 30 Jul 2012 at 8:37
beta10 fixes Skies of Arcadia Legends - thanks :)
Original comment by matof...@gmail.com
on 30 Jul 2012 at 3:57
I don't know if this is the right place to put this, but what is the procedure
for playing multi-disc Gamecube games?
Do I just name the 2nd iso game2.iso in the games folder on my USB drive?
Do I have to do anything special to load the 2nd iso if need be?
Original comment by m...@mikedonaghy.org
on 5 Aug 2012 at 9:36
Go read this post in this thread
http://gbatemp.net/topic/147638-configurable-usb-loader/page__view__findpost__p_
_4333221
Original comment by Shadows...@gmail.com
on 5 Aug 2012 at 9:41
So CFG_Loader doesn't actually support multi-disc games at all? You have to use
devolution?
What about this?
"Comment 9 by project member airlin...@gmail.com, Jun 28, 2012
mod r37 beta1
=========
Display multi-disc GC games correctly.
EX: usb:\games\GAMEDISK1\game.iso
usb:\games\GAMEDISK2\game.iso"
Original comment by m...@mikedonaghy.org
on 5 Aug 2012 at 9:57
that was in beta 1 we r at beta 10 and has been fixed
Original comment by Shadows...@gmail.com
on 5 Aug 2012 at 9:58
Yeah, so how do I do it in beta10, I'm on the latest.
Original comment by m...@mikedonaghy.org
on 5 Aug 2012 at 9:59
http://gbatemp.net/topic/147638-configurable-usb-loader/page__st__16875__p__4333
221#entry4333221
Original comment by Shadows...@gmail.com
on 5 Aug 2012 at 10:01
mod r42b1
==========
1. Readded DIOS MIOS detection (also DIOS MIOS Lite 2.2 detection)
Start the loader and check if the right version is selected in the settings.
http://www.mediafire.com/?z8gc7clqkyr8t63
Original comment by softwiiv2
on 9 Aug 2012 at 4:51
With r41 (and mods) it'll show GC games from all partitions, but it'll only
load them from FAT32 with DM, correct? How about with Devolution?
Original comment by school.p...@gmail.com
on 9 Aug 2012 at 7:15
Is the new revision 42 have all the beta features and everything from rev39
beta 1-10?
Original comment by ivanface...@hotmail.com
on 12 Aug 2012 at 8:52
r37 covers r37beta5-10
Original comment by airlin...@gmail.com
on 12 Aug 2012 at 9:10
DM and DML detection have issues with quadforce. It detects it as a version of
DM so it tries to run from usb. Setting it to DML 1.2 in CFG r36 makes it work
fine, but this doesn't work in newer revisions.
Original comment by donovanc...@gmail.com
on 14 Aug 2012 at 10:19
mod r46b3
==========
-added nand emulation (setting in game options), default path is "usb:/nand"
-removed DM(L) version setting since its auto detected now
-added force devolution setting
-some fixes
http://www.mediafire.com/?0d3v3a14duky7d1
Original comment by softwiiv2
on 23 Aug 2012 at 9:19
Could you provide more information on the NAND usage? I've copied all contents
of the "NAND\title\00010000" from NAND dump to the "usb:/nand" & tried to
launch some titles. Here are the results:
------
Partial NAND support
------
Rhythm Heaven Fever (NTSC-U) — works, saves are visible
Super Mario Galaxy (NTSC-U) — works, saves are not visible
Super Mario Galaxy 2 (NTSC-U) — works, saves are not visible
Worms: Battle Islands (NTSC-U) — doesn't work, halt on the screen of
"creating save file"
------
Full NAND support
------
Super Mario Galaxy (NTSC-U) — black screen, won't start
Original comment by Oleg.Glu...@gmail.com
on 24 Aug 2012 at 4:43
Dump your nand f.e. with simple fs dumper and place the folders import, title,
etc... in the folder "usb:/nand/" (FAT32)
Original comment by mikeungers
on 24 Aug 2012 at 7:48
Thank you for your answer but any other solution?
I can't store the full NAND dump on my HDD because of not enough free space.
And there is no sense to dump, for example, channels or WiiWare data. IMHO,
it's only one way for NAND emulation usage right now — saves & DLC. As i
know, all of them are stored in NAND:/title/00010000. And for Rhythm Heaven
Fever it is so — saves successfully redirected to virtual NAND. But not for
SMG 1/2 nor Worms. Where is my mistake?
Original comment by Oleg.Glu...@gmail.com
on 24 Aug 2012 at 8:09
mod r46b4
==========
-fixed nand emu for d2x cIOS
http://www.mediafire.com/?1aybntu2soadzz2
@Oleg.Glushko: try this version, for full nand emu you need a full nand dump in
usb:/nand
Original comment by softwiiv2
on 25 Aug 2012 at 12:02
Have tried few games with this new version:
Super Mario Galaxy 2 — loaded, no saves visible (maybe corrupted on previous
ver. load?)
Worms: Battle Island — loaded, no saves visible, recreated the new one
successfully
Beat.Trip Complete — loaded, no saves visible
Legend of Zelda: Skyward Sword — black screen on loading
Maybe there have to be something else in plus to title/00010000 for partial
saves emulation?
> -fixed nand emu for d2x cIOS
Yes, i've d2x v8 final installed for most of the IOSes
> for full nand emu you need a full nand dump in usb:/nand
aknowleged, thank you
Original comment by oji.m...@gmail.com
on 25 Aug 2012 at 1:24
mod r46b5
==========
-added dump savegame function (in game settings)
http://www.mediafire.com/?b03dc6txhc3vbdn
The dump function should dump everything you need for partitial nand emulation.
Original comment by softwiiv2
on 25 Aug 2012 at 3:05
> mod r46b5
First of all there is the common error for some actions (dump saves, start
game): "Error: fopen(usb:/nand/shared2/sys//SYSCONF) returned 0"
Next, some test results:
Beat.Trip Complete — dumped saves, works
Legend of Zelda: Skyward Sword — dumped saves, black screen after motion plus
calibration (same as before)
Mario Kart Wii — return error while dumping "Error: could not get dir entry
count! (result: -106)" but saves are exists in NAND
Rhythm Heaven Fever — crash with code dump while dumping the savedata
Super Mario Galaxy — dumped saves, works
Super Mario Galaxy 2 — dumped saves, works
Worms: Battle Island — dumped saves, works
Original comment by oji.m...@gmail.com
on 26 Aug 2012 at 1:23
> First of all there is the common error for some actions (dump saves, start
game): "Error: fopen(usb:/nand/shared2/sys//SYSCONF) returned 0"
Of course, fixed by copying appropriate file from the NAND dump.
Have tried a few more games:
ABBA — dumped, works
Active Life: Explorer — dumped, halt on «Checking system memory»
Alone in the Dark — dumped, black screen after «checking for the game data»
Another Code — dumped, works
Arc Rise Fantasia — dumped, black screen after developers logos or halt on
trying to load save file
Original comment by oji.m...@gmail.com
on 26 Aug 2012 at 9:16
Please post pictures of the code dumps.
Original comment by softwiiv2
on 26 Aug 2012 at 9:47
Sorry, can't reproduce halt on dumping Rhythm Heaven Fever. At first time it
was so, but now only show the "Error: could not get dir entry count! (result:
-106)".
Original comment by oji.m...@gmail.com
on 26 Aug 2012 at 10:13
mod r46b6
==========
-improved and fixed savegame dumping
http://www.mediafire.com/?y3w83fi8y8gwhu4
@oji.meco: some games, like skyward sword, dont work with nand emulation
enabled.
Original comment by softwiiv2
on 26 Aug 2012 at 6:49
Original issue reported on code.google.com by
airlin...@gmail.com
on 8 May 2012 at 10:43