Open oyvind-stromsvik opened 9 months ago
I have had so much trouble with shadergraph custom nodes. I'm not sure what is causing that, I wonder if it may be language settings related. 🤔
I have had so much trouble with shadergraph custom nodes. I'm not sure what is causing that, I wonder if it may be language settings related. 🤔
how abut replacing it with a few lerps?
this looks about the same to me.
this looks about the same to me.
Because it’s not. I tried this solution before and it didn’t work as you’d expect. Could be they changed the node behavior since, but no blending or lerping seemed to fix it.
it may work for some post-WoD terrain implementation, since those textures are then weighted.
Shader Graph at Packages/wow-export-unityifier.briochie/Runtime/Shaders/TerrainChunk.shadergraph has 1 error(s), the first is: Validation: Source file does not exist. A valid .hlsl, .cginc, or .cg file must be referenced
The
PreLegionFunction
file is missing here:But I'm unsure if this is user error or not? Are you getting this error on a fresh install using this package?
Note: I've always gotten this error with this package. I've just manually fixed it in the projects where I get it.
The git diff I get when adding this file is unreadable to me, so I'm not sure how to interpret it:
I'm guessing this is the relevant change:
But this makes it seem like there was already a source defined, which was what made me think this was user error.