Open doomed999 opened 2 weeks ago
Honestly, may just remove the whole animation clip creation system. I'm not happy with it's implementation, and I've frankly never used it. I just recreate the effects in a shader.
Would love opinions on that before I just take a knife to features, though.
I haven't used the tool enough to see what it does. I think in the instance of what I am doing it might come in handy and I don't want to learn about shaders yet! I'm working on some mass world imports so recreating all of the effects might be painful.
Playing around some more, the animation clips aren't even being applied to the prefabs :) I see where they come in now and kind of agree! Probably better ways to accomplish what the goal was for this.
On the M2Utility - PostProcessImports() The for loop can crash, I haven't dove into to see why, but I added a try/catch so it could fail the needed ones and still end up clearing the queue.