briochie / wow.unity

A collection of assets to make working with wow.export easier in Unity.
MIT License
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BUG: Certain objects like all waterfalls, many fences, rocks etc. seem to be rotated wrong #4

Closed oyvind-stromsvik closed 8 months ago

oyvind-stromsvik commented 1 year ago

It seems that for most of these cases the sign for one or more rotations is wrong. Like the z-rotation is -49 when it should be 49.

You'll just have to correct me if I'm wrong here. I'll correct myself if I can figure this out as well, but I've compared with how it looks if I import into Blender and it looks correct there, and reimporting into Unity does not fix this for me.

Here's a screenshot from how it looks inside Unity for me next to the Barracks next to Hogger in Elwyn Forest: Screenshot 2023-06-04 142550

It's the same for the waterfall next to the Northshire starting area as well. For all the waterfalls I've found so far if I just reverse the sign on the z-rotation then it appears as it should. For the rocks it seems like something else is wrong or more rotations are wrong.

Haven't looked in the code yet for this specific issue. Will update if I find more on this.