I assume liquid in terms of the wow.export exporter means lakes, rivers etc.
So far I've just used Probuilder inside Unity to manually create somewhat correct looking meshes for these and it works fine, but I assume it's possible to parse the liquid data exported from wow.export and programmatically create these meshes at import.
Not sure if this is a wow.export issue though? I get that there's a lot more to liquids than just the mesh in WoW, but I would imagine the main thing is the mesh, and wow.export could probably create the mesh on export as well?
I assume liquid in terms of the wow.export exporter means lakes, rivers etc.
So far I've just used Probuilder inside Unity to manually create somewhat correct looking meshes for these and it works fine, but I assume it's possible to parse the liquid data exported from wow.export and programmatically create these meshes at import.
Not sure if this is a wow.export issue though? I get that there's a lot more to liquids than just the mesh in WoW, but I would imagine the main thing is the mesh, and wow.export could probably create the mesh on export as well?