Instead of using ffmpeg, we could use the SoundCard package. It seems to be portable and based on the portaudio library. This means that the add-on would need to be packaged with some OS-relative dependencies. Adopting this solution should make it more predictable to display and use sound devices for audio recording in Blender.
There is no priority to do this, but volunteers willing to investigate are welcome.
Instead of using ffmpeg, we could use the SoundCard package. It seems to be portable and based on the portaudio library. This means that the add-on would need to be packaged with some OS-relative dependencies. Adopting this solution should make it more predictable to display and use sound devices for audio recording in Blender.
There is no priority to do this, but volunteers willing to investigate are welcome.