Closed ylixir closed 1 year ago
Few clarifications to this if it's going to be standalone.
@Ketrel NeuronNext has been given some love with regards to the bar visibility. Can you check and see if it's working better for you?
Haven't looked at the strata yet, but the visibility should hopefully be squared away
Yep, looks like the only thing sill pending is Strata. All the other visibility issues look good now! (Though I'm getting hammered with a lua error about Texture being nil in one of the files, but that's outside the scope of this I think)
So I just spent some time messing with the strata, and I can't reproduce the issues you are seeing. Here is what I did:
Can you provide more details about the circumstances under which it doesn't work, or maybe post a minimal config that reproduces it? (can copy paste from the experimental section in settings)
NeuronNext
is now main
btw
Both of these pics have the strata set to medium.
Dragonflight branch
NeuronNext/Main branch
(This bar only shows while Ctrl+Shift are pressed in both cases)
if you change it to high does it move in front of the chat frame?
i'm not that worried if something super vague like "medium" isn't exactly the same. as long as you can get it to be where you want by changing the setting
Yes, if I change it to high it goes in front of the chatbox.
Since the various strata are blizzard constants, I think medium is removed/broken as it evaluates to nil, not the words like the rest do. /run print(HIGH)
returns High
for example, while MEDIUM returns nil.
Also, the lua errors I'm getting, I'll open a separate issue as it doesn't appear to be related to any of this.
here the top bar with time warp is medium strata and the bottom bar is low
now with the bottom bar set to high, and the top bar still set to medium
there are no blizzard constants in the code, just ~the numbers 2-6~ strings. there is some weird code in neuron legacy that randomly adds one to the strata. maybe that logic caused this inconsistency? let's think of deleting pointless and confusing code as fixing the bug where it had the wrong strata before and now it has the correct strata 🎊 ;-)
since strata seems to be working fine, i'm going to close this issue
edited because i was wrong about magic numbers
Immediately I saw bars that should be invisible when no modifier keys were pressed were visible all the time, (paged settings still worked) but the actual settings section to control visibility and states is blank in settings, so I don't think that it's usable yet.
Originally posted by @Ketrel in https://github.com/brittyazel/Neuron/issues/449#issuecomment-1301291407
Just creating this issue to keep track of the thing about hidden bars showing when they shouldn't (modifier bar/buttons or override stuff?)